Small browser games for breaks between shifts. No accounts, no downloads — they run right here and work offline once loaded.
Full rules — hits, the bar, doubles, gammon scoring. The house plays a real game.
Three strengths, play either colour. The engine runs in your browser.
Hit, stand, double, split — with a coach that checks your play against the book.
The dice game the site is named for. Come-out, point, seven-out — with true odds behind the line.
Five cards, hold what works, draw the rest. The exact pay table the sharps hunt for on real floors.
Back the player, the banker, or the tie — the tableau does the rest. The quietest game on the floor.
Pick a chip, dress the layout, watch the wheel. European rules — one zero, full payouts on the numbers.
Thirteen boxes, three rolls a turn. The public-domain classic every crew mess knows by another name.
Tap to move, draw one or three, unlimited passes. The crew-mess classic, undo included.
Four free cells and nothing hidden — almost every deal can be won, if you can see the way through.
Build king-to-ace runs to clear eight sets. Start on one suit; four is the real thing.
Match free tiles to clear the board — quick upright layout or the classic turtle. Every deal is winnable.
Five letters, six tries, one word a day — the same word for everyone. Bring your streak back tomorrow.
A fresh puzzle every time, always with exactly one solution. Pencil notes included.
Two board sizes. Tap digs, long-press flags, first tap is always safe.
Slide, merge, chase the tile. Dangerously moreish.
Against the house or a friend. Casual plays fair — sharp never loses.
Swipe to steer. It speeds up. You know how this ends.
Drag the paddle, break the wall. The ball only gets faster.
Drag to fly, it fires itself. Dodge what you can't shoot down.
Small browser games for breaks between shifts. No accounts, no downloads — they run right here and work offline once loaded.
Full rules — hits, the bar, doubles, gammon scoring. The house plays a real game.
Three strengths, play either colour. The engine runs in your browser.
Hit, stand, double, split — with a coach that checks your play against the book.
The dice game the site is named for. Come-out, point, seven-out — with true odds behind the line.
Five cards, hold what works, draw the rest. The exact pay table the sharps hunt for on real floors.
Back the player, the banker, or the tie — the tableau does the rest. The quietest game on the floor.
Pick a chip, dress the layout, watch the wheel. European rules — one zero, full payouts on the numbers.
Thirteen boxes, three rolls a turn. The public-domain classic every crew mess knows by another name.
Tap to move, draw one or three, unlimited passes. The crew-mess classic, undo included.
Four free cells and nothing hidden — almost every deal can be won, if you can see the way through.
Build king-to-ace runs to clear eight sets. Start on one suit; four is the real thing.
Match free tiles to clear the board — quick upright layout or the classic turtle. Every deal is winnable.
Five letters, six tries, one word a day — the same word for everyone. Bring your streak back tomorrow.
A fresh puzzle every time, always with exactly one solution. Pencil notes included.
Two board sizes. Tap digs, long-press flags, first tap is always safe.
Slide, merge, chase the tile. Dangerously moreish.
Against the house or a friend. Casual plays fair — sharp never loses.
Swipe to steer. It speeds up. You know how this ends.
Drag the paddle, break the wall. The ball only gets faster.
Drag to fly, it fires itself. Dodge what you can't shoot down.